A post by Gonzalo Frasca at Watercooler Games suggests:
We should make games about anything and everything, including the more unspeakable acts. Playing with fire is good, even if we get badly burned.
My comment (cross posted):
The marketplace of video games is a creative update to Mill's marketplace of ideas. I am intrigued.
I have my doubts about truth's ability to win in the end and about economic explanations of teleology. This for another time...
My doubts do not mean that certain subject matter should be inherently off limits for a game. Just as you can use words to discuss any subject in a meaningful way, you can use the gaming medium as well. I just think the game developer has a moral obligation to structure her game as carefully as the moral rhetorician must choose her words.
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